Total Pageviews

Friday, 16 November 2012

The Prisoner: Where Am I? In The Village...


In late 1967, a television series was unleashed on an unsuspecting public. It was the creation of, some would say, disturbed, but I was say genius mind.
The company that made it was called Everyman and the disturbed/genius mind behind it was called Patrick McGoohan.
His 17 part series was called “The Prisoner” and it became an instant topic of conversation. Several decades after it first aired on our screen, it still is.
I was only 3 when it first appeared, but catching it later when I was in my early teens on late night screens on independent television, I was hooked.
McGoohan, a New York born American, pulls off the role of the quintessential Englishman, clipped accent and all, to perfection.
The Prisoner, or as he is designated by the masters of the village, Number Six, remains an enigma for most of the time. Only aspects of his past are hinted at as the series progresses.
The series follows a nameless British representative of one of her Majesty’s intelligence agencies, presumably the Secret Intelligence Service (sometimes referred to as M.I.6) who suddenly resigns his job, apparently preparing to go on a holiday.
Episode one “Arrival” sets the scene for what is to come. The opening titles begin with a Lotus 7 sports car weaving through the streets of London. The car enters an underground car park. The driver, who is the main character leaves his car, walks along a darkened corridor, pushes through a set of doors, and begins a tirade against a man seated at a table. We hear nothing of this due to the wonderful Ron Grainer theme music.
The main character returns to his car, and drives back to his home. While packing, he is gassed by a man dressed as an undertaker, using a device that sprays a mist through his front door keyhole.
When he wakes, he finds himself held captive in a mysterious village that is isolated from the mainland by mountains and sea. So begins the series.
Numerous monitoring systems and security forces secure the Village, including a mysterious inflated device called Rover that returns those who attempt escape, sometimes alive, but not always. The Rover is possible a creation of the masters of the village or possibly a life form. It is never clear, but either way, it is one of the most memorable images, indeed characters of the series.
It is in the first episode that we, as well as Number Six, first encounter Number Two. This character is the Village administrator working for an unseen "Number One". The position of Number Two is filled in on a rotating basis; in the first episode we actually encounter two Number Two’s. The first portrayed by Guy Dolman (probably best known as Colonel Ross in the Harry Palmer films – Ipcress File, Funeral in Berlin – of the 1960s) and secondly by George Baker (now probably best known as Inspector Wexford in the British television series of the same name). This adds a further character dynamic to the series as each Number Two, in the first and subsequent episodes, causes different reactions from Number Six in his attempts to, in the first instance, escape and then as time goes on, to undermine the authority of the village and destroy it from within.
Both Number Two’s are different, but both are out to get information out of Number Six. The information they are after is why he resigned. After numerous attempts to escape, Number Six is caught and returned to the village.
This is only the start for Number Six. Escape may not be as easy as he thought but his determination is by no means dented.
This episodes ends with a photograph of Number Six zooming towards the screen and, on the point of being ‘free’, steel gates or bars close together preventing the freedom that he so wants.
If you have never seen The Prisoner, I would recommend it. To give you an idea about the rest of the series is a list of episodes and a very brief breakdown of each story. Until next time “Be seeing you.”

  1. Arrival
After waking up in the Village and discovering his captivity there, Number Six encounters a friend from the outside who may have a possible escape.
  1. The Chimes of Big Ben
A new prisoner, Nadia, may have information about the Village that makes an escape attempt possible.
  1. A, B and C
A desperate Number Two tampers with Number Six's dreams to discover where his loyalties lie.
  1. Free For All
Presented with the opportunity, Number Six runs for election to the post of Number Two.
  1. The Schizoid Man
Number Two replaces Number Six with a duplicate to weaken the real Six's sense of identity.
  1. The General
An important prisoner's new speed-teaching machine poses perhaps the greatest threat to Number Six's independence.
  1. Many Happy Returns
After waking to find the Village deserted, Number Six returns to England but does not know whom he can trust there.
  1. Dance of the Dead
Number Six tries to save an old friend headed for destruction at the hands of the Village.
  1. Checkmate
Number Six thinks he has a means to tell the prisoners from the wardens.
  1. Hammer Into Anvil
Number Six takes revenge on a sadistic Number Two for the death of another prisoner.
  1. It’s Your Funeral
To save the prisoner who is being set up to take the fall, Number Six must intervene in a Village power struggle and prevent the assassination of a Number Two.
  1. A Change of Mind
Number Two stirs the Village to ostracize Number Six, and then takes even more drastic measures to cure Six's "unmutuality".
  1. Do Not Forsake Me Oh My Darling
Deprived of his memory and placed in another man's body, Number Six travels back to England to seek a missing scientist.
  1. Living In Harmony
In an Old West setting, a law man who resigned is trapped in a town called Harmony where the Judge wants him to be the new sheriff — by hook or by crook.
  1. The Girl Who Was Death
Number Six avoids the assassination attempts of a beautiful woman while foiling the plots of her megalomaniac father.
  1. Once Upon A Time
Number Two subjects Number Six to a desperate, last-ditch effort to subdue him, Degree Absolute — an ordeal that will not end until it breaks one of them.
  1. Fallout
Number Six finally encounters the forces behind the Village, but can he finally escape?